Building 72 (named for EAE’s home on the University of Utah campus) is a podcast that grew out of the amazing industry professionals who have visited the Survey of Games class. These industry experts--and of course we draw on our large alumni network--share invaluable insight as they talk about their current jobs and how they got where they are, and they offer a bit of advice for people just starting out in the game world. We invite you to listen in and join the fun!
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EPISODES
EPISODE 20: GREG BAYLES (MEAE '16), ASSOCIATE DIRECTOR AT THE THERAPEUTIC GAMES AND APPS LAB.
April 26, 2021
Thank you for joining your hosts, Corrinne Lewis and Adam Hunter, for a wonderful conversation with Greg Bayles about independent game development, teaching, and so many other things!
EPISODE 19: UTSAV JAMWAL (MEAE '17), TECHNICAL ART CONSULTANT AT UNITY TECHNOLOGIES.
April 19, 2021
Thank you for joining your hosts, Corrinne Lewis and Adam Hunter, for a fascinating conversation with Utsav Jamwal about all thing tech art!
EPISODE 18: JINGHUI DONG (MEAE '15), UI ENGINEER AT INFINITY WARD.
April 12, 2021
Thank you for joining your hosts, Corrinne Lewis and Adam Hunter, for another great conversation about UI engineering with industry veteran, Jinghui Dong!
EPISODE 17: GARIN RICHARDS (MEAE '18), UI ENGINEER AT CERTAIN AFFINITY.
April 5, 2021
Thank you for joining your hosts, Adam Hunter and Corrinne Lewis, for a fascinating conversation with Garin Richards about UI, programming, and a lot of other stuff!
EPISODE 16: ANTONIO REVARD (MEAE '15), SENIOR LOCOMOTION DESGINER AT SANTA MONICA STUDIOS.
March 29, 2021
Thank you for joining your hosts, Adam Hunter and Corrinne Lewis, for a wonderful conversation with Tony Revard about game design!
EPISODE 15: DARREN FLOWERS (MEAE '19), 3D ARTIST AT COLLINS AEROSPACE.
March 22, 2021
Thank you for joining your hosts, Adam Hunter and Corrinne Lewis, for a great conversation about art, tech art, and an untraditional path with Darren Flowers!
EPISODE 14: MICHELLE FUZARI (MFA '13), AUDIO DESIGNER III AT EA.
March 15, 2021
Corrinne and Adam talk with Michelle about being a musician, a sound designer, and so many other audio things!
EPISODE 13: AJ DIMICK (MEAE '14), ESPORTS DIRECTOR, UNIVERSITY OF UTAH
March 8, 2021
Corrinne and Adam talk with AJ Dimick about all things Esports!
EPISODE 12: JOSH MARCHAND (MEAE '20), USER RESEARCHER AT PARADOX INTERACTIVE.
March 1, 2021
Corrinne and Adam talk with Josh Marchand about his new job and moving to Sweden in the middle of the pandemic!
EPISODE 11: KALTIN KIRBY (MEAE '20), ASSOCIATE PRODUCER AT FILAMENT GAMES.
February 22, 2021
Adam and Corrinne talk with Kaltin Kirby about his new job and moving across the country during the pandemic!
EPISODE 10: ROGER ALTIZER (EAE CO-FOUNDER), ASSOCIATE PROFESSOR AT EAE AND POPULATION HEALTH SCIENCES AT THE UNIVERSITY OF UTAH.
February 15, 2021
Adam and Corrinne talk with Roger Altizer, about his Games and Apps Lab (The GaPP) and Serious Games!
EPISODE 9: CHRIS DAUGHERTY (MEAE '19), ASSOCIATE TECHNICAL ARTIST AT OBSIDIAN ENTERTAINMENT.
February 8, 2021
Adam and Corrinne talk with Chris Daugherty, an Associate Technical Artist at Obsidian Entertainment.
EPISODE 8: RACHEL LEIKER (MEAE '15), LEAD CREATIVE DESIGNER AT HARDSUIT LABS
February 1, 2021.
Adam and Corrinne talk with Rachel Leiker, Lead Creative Designer at Hardsuit Labs.
EPISODE 7: ROSS MARABELLA, PRODUCING PUBLISHER AT HUMBLE
January 25, 2021.
Adam and Corrinne talk with Ross Marabella, Publishing Producer at Humble.
EPISODE 6: TONY KANELL, TECHNICAL PROGRAM MANAGER AT NVIDIA
January 18, 2021.
Adam and Corrinne talk with Tony Kanell, Technical Program Manager at NVIDIA.
EPISODE 5: CADE JOHNSON (MEAE '18), ASSOCIATE GAME WRITER AT WB GAMES / AVALANCHE
January 11, 2021.
Adam and Corrinne talk with Cade Johnson, Associate Game Writer at WB Games / Avalanche.
EPISODE 4: STERLING PIERCE (MFA '13), PRODUCER AT PIPEWORKS
January 4, 2021.
Adam and Corrinne talk with Sterling Pierce, Producer at Pipeworks.
EPISODE 3: JASON KANAGARATNAM (MS in Computing '14), SOFTWARE ENGINEER AT BLIZZARD ENTERTAINMENT
December 28, 2020.
Adam and Corrinne talk with Jason Kanagaratnam, Software Engineer at Blizzard Entertainment.
EPISODE 2: KYLE CHITTENDEN (MEAE '15), ADVANCED ANIMATOR AT CERTAIN AFFINITY
December 21, 2020.
Adam and Corrinne talk with Kyle Chittenden, Advanced Animator at Certain Affinity.
EPISODE 1: LAURA WARNER (MFA '12), SENIOR GAME DESIGNER AT NIANTIC, INC.
December 16, 2020.
Adam and Corrinne talk with Laura Warner, Senior Game Designer at Niantic, Inc.
EPISODE 0: WELCOME TO BUILDING 72
December 15, 2020.
Adam and Corrinne welcome you all to the Building 72 podcast.
MEET THE HOSTS
Adam Hunter spent the first dozen years of his career in the video game industry as a head of story, writer, designer, and content manager. Now he serves as the Industry and Alumni Manager at the EAE program, where he is proud to help unlock the awesome potential of the next generation of game devs. He loves storytelling and worldbuilding, has a proclivity for loquaciousness, and is probably way more passionate about DuckTales than any adult should be.
Corrinne Lewis, MFA, is an Assistant Professor (Lecturer) and the Undergraduate Director for the top-ranked Entertainment Arts & Engineering (EAE) program at the University of Utah. Corrinne teaches a variety of classes for EAE, but her main area of focus is storytelling in video games. For over a decade she’s been championing good writing in all kinds of games (this could also be described as arguing), and still doesn’t believe spoilers spoil anything.
Please note: all opinions expressed here are those of the individual speakers, and do not represent opinions from the University of Utah or the Entertainment Arts & Engineering program. Special thanks to Connor Allen, our video editor, and to A.J. Dimick for our voice-over content.
ABOUT EAE
The Entertainment Arts and Engineering (EAE) Program at the University of Utah is a top-ranked program in video game education and research and is a national leader in the nascent discipline of games. The program is contributing to the definition of a new interdisciplinary informatics field that deeply integrates art, humanities, social science and computational research and practice. Our diverse faculty have expertise in every facet of game creation, and we have consulted with top industry professionals to build a one-of-a-kind learning experience in game development. You can learn more about our teaching and research at games.utah.edu.