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Featured Talk – Matthew Henry

Speaker: Matthew Henry Date: February 7th, 10-11am, EAE Game Studio(Bldg 72, 2nd Floor) Talk title: Programming as a Team in Unity: Encapsulation and Communication Description: Game Development is a team sport. Nearly all professional game projects are built as part of a team. In this talk, we will look at a number of techniques for […]

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Featured Talk – Laura Schumacher

Speaker: Laura Schumacher Date: January 21st, 5-6pm, EAE Game Studio(Bldg 72, 2nd Floor) Talk title: Amazing Animal Avatar Design Description: In her talk, Laura will present her work as a technical artist on Animal Jam, a wildly successful online virtual world for children with over 160 million registered players developed by WildWorks in collaboration with […]

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Featured Talk – Emma Kinema

Speaker: Emma Kinema Date: November 19th, 5-6pm, EAE Game Studio(Bldg 72, 2nd Floor) Talk title: Boss Fight: Labor Organizing in the Game Industry Description: A history of life and labor organizing in the video game industry, and how students and their schools play a role in shaping the future of the industry. Presented from the […]

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Featured Talk – Dan Cermak

Speaker: Dan Cermak Date: October 22nd, 5-6pm, EAE Game Studio(Bldg 72, 2nd Floor) Talk title: Good, Bad, and Ugly Game Dev Stories: D&D to Saint’s Row Description: Dan Cermak entered the Video game industry in 1984 after teaching himself to program assembly language and creating a game that was published by Strategic Simulations Inc.(SSI) in […]

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Featured Talk – Jonathan Pardew

Speaker: Jonathan Pardew Date: October 15th, 5-6pm, EAE Game Studio(Bldg 72, 2nd Floor) Talk title: Paid to be Locked Up: Secrets of Escape Room Design Description: Escape rooms are location-based games in which players solve a puzzles and riddles using clues, strategy, and their own abilities in order to “escape” from the room they are […]

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Featured Talk – Fred Wan

Speaker: Fred Wan Date: September 17th, 5-6pm, EAE Game Studio(Bldg 72, 2nd Floor) Talk title: Playing with Efficient Narratives Description: It’s trite to say that a game with a more engaging story is “better”, but games are developed with time and resource constraints. How can we tell deeper stories with the tools we have? How […]

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Featured Talk – Jeremy Gibson Bond

Speaker: Jeremy Gibson Bond Date: April 18, 5-6pm, EAE Game Studio(Bldg 72, 2nd Floor) Talk title: Unity’s Entity Component System: The Oncoming Storm Description: At Unite Austin 2017, Unity first introduced their Entity Component System (ECS). Since then, it has moved from R&D to public beta, and in the future, ECS will completely replace the […]

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Featured Talk – Damean Lyon

Speaker: Damean Lyon Date: April 11, 5-6pm, EAE Game Studio(Bldg 72, 2nd Floor) Talk title: VFX: The Flair You Need and How to Get It Description: An excellent VFX professional needs to combine their skills in modeling, texturing and animation with practicel experience using a variety of technical tools. In this talk Damean will describe […]

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Featured Talk – Nate Olson

Speaker: Nate Olson Date: April 4, 5-6pm, EAE Game Studio(Bldg 72, 2nd Floor) Talk title: Art vs Production: Why you(Mostly) Give in to the Fans Description: If you build it, will they come? If you want to design exactly the game you want to AND make money, what should you factor in? Whose game is […]

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