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Game Scholar Michael Debus to Visit EAE

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This Spring and Summer terms, EAE will be hosting Michael Debus, as a visiting scholar working with Professor José Zagal. Debus, a doctoral student researcher from IT University Copenhagen, works on the development of ontologies for game elements: frameworks for describing, analyzing and studying games. During his visit, Debus will be collaborating with Zagal to […]

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Games User Research Summit

This March, EAE Assistant Professor Ashley Brown traveled to San Francisco where she helped organize and run the US Games User Research Summit. An annual gathering for researchers and practitioners working in games user research (GUR), the Summit provides opportunities for GUR experts to share best practices, network, and to engage with junior colleagues. Brown […]

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How Can Stories Be Used to Help Cyber-Security Experts?

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Professor R. Michael Young, deputy director of EAE and professor of computer science at the University of Utah, has been awarded $124,856 by Charles River Associates as part of a larger grant from the US Intelligence Advanced Research Projects Agency (IARPA) to support his research proposal entitled “PSyCHIC: Predictive System for Cyber Hostility using Integrated […]

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AI-Driven Training Tools for Virtual and Augmented Reality

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Dr. Michael Young, deputy director of EAE and professor of computer science at University of Utah, and Dr. Mark van Langeveld, associate professor of EAE, have received a gift of $25,000 from Rockwell-Collins’s University/College Grants program in support of their research efforts around a project entitled “Developing Intelligent, Adaptive Systems for Personalized Training in Augmented […]

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Creating Stories that Help Train Intelligence Analysts

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The U.S. intelligence community relies on anticipatory thinking, visualizing what might happen based on relevant known facts, to provide critical insight during the intelligence analysis process. Providing a diverse collection of training examples — stories where imagined bad actors form and pursue potentially nefarious goals — is both knowledge-intensive and time-consuming. However, systems to produce […]

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