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In Ersilia’s footsteps: Reusing 3D digital assets of a Roman archaeological site for video game production

Fri March 17 at 10am in the PTAB RM 10 Abstract: With 10 million copies sold and $500 million dollars of revenue, the 11th installment of Ubisoft’s Assassin’s Creed series, Assassin’s Creed Odyssey (2018), showed how a videogame based on ancient Greek history and archaeology can make a splash in popular culture and that the […]

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“Play” as in “Instrument”: Creativity Support Tools and Game Design

Time: March 13th, 2023 @ 4pm MT Location: PTAB 109 Summary: Creativity is well-known to be difficult. Issues such as writer’s block, the terror of the blank page, and dissatisfaction with the quality of one’s creative output can be enough to frustrate novice and expert creators alike. Research in both human-computer interaction and artificial intelligence […]

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Kessler Inducted into HEVGA Fellows

Bob Kessler, Ph.D., EAE’s co-founder and founding director, will be posthumously inducted as a HEVGA Fellow during a ceremony to be held at the Game Developers’ Conference in San Francisco, CA, the week of March 20th, 2023.   Kessler was a towering figure in the history of EAE, serving to co-found the program in 2008 […]

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Can a Computer Dry Your Tears? Understanding How Players Use Video Games to Manage Difficult Emotions

Time: March 2nd, 2023 @ 4-5pm MT Location: PTAB 109 Summary:According to the Entertainment Software Association, 89% of players claim that video games provide them with relief from stress. However, the relationship between stress and gameplay is often misunderstood, with games often thought of merely as idle distractions from people’s problems. This talk will challenge […]

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Game Career Info Sessions

Do you want to know how to make your resume shine? Do you want a portfolio to show off your awesome stuff but don’t know where to start? Do you have questions about the how to put your best foot forward when applying for a job? If you answered yes to any of the above, […]

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Divide and Conquer: Game Engines and the Division of Labor

December 1st, 5-6pm Bldg 72, Lecture Space 103 This talk offers both a design and labor history of the first graphical game engine, Sierra On-Line’s Adventure Game Interpreter (AGI), which became the backbone of Sierra’s game development process beginning in the early-to-mid 1980s. Through detailed analysis of Sierra’s games , as well as bureaucratic and […]

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The Future Fun Experience of Esports

October 20, 2022, 5-6pm Lecture Space 103, Bldg 72 Esports are big business and business wants you watching esports at in-person venues. However, it’s hard to beat the experience of watching Twitch from the comfort of your own couch (probably without pants) so how do we design the future experience of esports to be sustainable […]

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Truth Necessity and Contingency: The Rhetoric of Historical Games

October 6th, 2022 | 5-6pm Bldg 72, Lecture Space 103 Description: How do we square notions of veracity in the design of games which depict a past with their nature as systems of counter-fact? And how does our framing of the past inform our stance toward the present and future? Bio: Dr William Huber is […]

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Careers in Games Fireside Chat

Monday, Oct 3rd, 11-12pm MT Do you have questions around careers in gaming? Do you want to learn more about taking your experience and telling a compelling story on your resume? Do you have questions around imposter syndrome and tips to overcome it? Or, are you curious on how you can best stand out on […]

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