Main Menu

Research Menu

Other EAE Sites

Divide and Conquer: Game Engines and the Division of Labor

December 1st, 5-6pm Bldg 72, Lecture Space 103 This talk offers both a design and labor history of the first graphical game engine, Sierra On-Line’s Adventure Game Interpreter (AGI), which became the backbone of Sierra’s game development process beginning in the early-to-mid 1980s. Through detailed analysis of Sierra’s games , as well as bureaucratic and […]

Read More

The Future Fun Experience of Esports

October 20, 2022, 5-6pm Lecture Space 103, Bldg 72 Esports are big business and business wants you watching esports at in-person venues. However, it’s hard to beat the experience of watching Twitch from the comfort of your own couch (probably without pants) so how do we design the future experience of esports to be sustainable […]

Read More

Truth Necessity and Contingency: The Rhetoric of Historical Games

October 6th, 2022 | 5-6pm Bldg 72, Lecture Space 103 Description: How do we square notions of veracity in the design of games which depict a past with their nature as systems of counter-fact? And how does our framing of the past inform our stance toward the present and future? Bio: Dr William Huber is […]

Read More

Featured Talk – Sajid Farooq

Speaker: Dr Sajid Farooq Date: March 6, 11am-12pm, EAE Game Studio(Bldg 72, 2nd Floor) Talk title: Optimizing Your Game: Beyond the Basics Description: Game optimization can be something between a dark art and a rabbit hole. It is tempting to seek radical algorithms, and fancy culling techniques to extract that last bit of performance in […]

Read More

Featured Talk – Jinghui Dong

Speaker: Jinghui Dong Date: February 27th, 5-6pm, EAE Game Studio(Bldg 72, 2nd Floor) Talk title: Things You Should Know about Immersive Game UI Description: Back in the day, a game’s user interface (UI) was sometimes added at the end, almost as an afterthought. Those days are long gone and UI design is becoming an increasingly […]

Read More

Featured Talk – EAE Alumni

Speakers: Lauren Mee, Garin Richards, Josh Beedle, & Tri Nguyen Talk Date: February 18th, 12-1pm, EAE Game Studio(Bldg 72, 2nd Floor) Talk title: From EAE to Industry: Breaking into Game Dev Date: February 18th, 4-5pm Learn to Network: Your Career Depends on it Speaker: Josh Beedle Room: LS 101 Outcomes: Students gain a foundational understanding […]

Read More

Featured Talk – Ben Samuel

Speaker: Ben Samuel Date: February 14th, 11am-12pm, EAE Game Studio(Bldg 72, 2nd Floor) Talk title: Crafting Stories Through Play: Leveraging Artificial Intelligence and Player Creativity to Create Dynamic Worlds and Characters. Description: Game development is a powerful platform for both technological innovation and artistic expression. This talk will discuss the technology and design decisions behind […]

Read More

Featured Talk – Matthew Henry

Speaker: Matthew Henry Date: February 7th, 10-11am, EAE Game Studio(Bldg 72, 2nd Floor) Talk title: Programming as a Team in Unity: Encapsulation and Communication Description: Game Development is a team sport. Nearly all professional game projects are built as part of a team. In this talk, we will look at a number of techniques for […]

Read More

Featured Talk – Laura Schumacher

Speaker: Laura Schumacher Date: January 21st, 5-6pm, EAE Game Studio(Bldg 72, 2nd Floor) Talk title: Amazing Animal Avatar Design Description: In her talk, Laura will present her work as a technical artist on Animal Jam, a wildly successful online virtual world for children with over 160 million registered players developed by WildWorks in collaboration with […]

Read More

Featured Talk – Emma Kinema

Speaker: Emma Kinema Date: November 19th, 5-6pm, EAE Game Studio(Bldg 72, 2nd Floor) Talk title: Boss Fight: Labor Organizing in the Game Industry Description: A history of life and labor organizing in the video game industry, and how students and their schools play a role in shaping the future of the industry. Presented from the […]

Read More