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Featured Talk – Kenneth Williams

Speaker: Kenneth Williams from Blizzard Entertainment Date: Nov 29, 5-6pm, EAE Game Studio Talk title: The Life of a Server Engineer Description: Many game programmers are naturally drawn to working on game engines, AI, or flashy visual effects systems. However, the meatiest code – and the most challenging to get just right – often goes […]

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Featured Talk – James Hulse

Speaker: James Hulse Date: Nov 15, 5-6pm, EAE Game Studio Talk title: Game Dev in a Non-Game Land Description: Is there a place for games outside of entertainment? How is experience in games relevant in other industries? We will discuss how your experience in a video game-related degree program can be applied to a non-game-related […]

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Featured Talk – Andy Phelps

Speaker: Andy Phelps Date: Nov 8, 5-6pm, EAE Game Studio Talk title: Applied Constructionism in an Interactive Games Curriculum Description: This talk explores the role of constructionism as a basis for computing and arts education though a retrospective of the design, development, history and analysis of the programs at the Rochester Institute of Technology. Specific […]

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Featured Talk – Clara Fernández-Vara

Speaker: Clara Fernández-Vara Date: Sep 13, 5-6pm, EAE Game Studio Talk title: Narrative Design Beyond Games Description: There is an increased need for narrative content in interactive media – from voice-recognition devices to augmented and virtual reality. Rather than making the same mistakes, we can look back at what games have done in decades past, […]

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Featured Talk – Adam Stevens from Valve

Info: Date: September 6, 5-6pm, EAE Game Studio (Bldg 72, 2nd Floor) Title: Invoke! Using external experiences in game design Speaker: Adam Stevens from Valve Bio: Adam Stevens is a UX/UI Designer at Valve Software in the Seattle area. Most of his time is spent working on Dota 2. Before joining Valve, Adam spent seven […]

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Featured Talk – Alisha Thayer

Date: September 27, 5-6pm, EAE Game Studio (Bldg 72, 2nd Floor) Title: Leave (some of) it to chance: Insights on Replay in Tomb Raider Speaker: Alisha Thayer Description: When thinking about replayable content in video games, what do we mean when we say we want something randomized? How random is too random? How can we […]

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